Wednesday, May 12, 2010

My Card Game(Yami Roll)

Ok so my Game is called Yami Roll, and it is called so because I like the name Yami(in Japanese is translated into Dark) and because it requires you to summon a number of monsters with Dice.

How you win: When you have defeated all of your opponents monsters, and make your opponent deck out, you win.

Let us start with how the game works. Each player must have:

1. A Deck of 20 monsters. (A deck is allowed to have up to 40 monsters in a deck. A deck is allowed only three of each card)

2. 2 Dice to Summon monsters. (To summon monsters, you must roll the two dice, and what ever number you roll, you get to summon a monster with that many "Roll Points")

3. There is also an optional Field Card deck that is not part of the 20 card minumum. This separate deck goes right on the far left of your deck and can only contain 5 Field cards. So instead of you being able to draw a regular monster, you draw a field card instead.

Note: You cannot draw a field card if you have no monsters in your deck to draw at the beginning of your turn. You can only draw one if you have at least one monster in your deck.

First you and your opponents shake hands. Then you decide who goes first by rolling any of your die. Then you make your Field. The field is very simple: You have your deck on your right hand side, a "Card Graveyard" on the top of your deck, and your monster Field card zone is basically the space in front of you and in this field you can summon up to 10 monster cards, and only one field card. Then you and your opponent must draw 5 cards from your decks to begin.

Here are the rules for how your turn goes:

1. Draw Phase: If it is you who goes first you draw a card. If you go second, then you do not draw a card.

2. Roll Summon Phase: Then you can roll the dice to make your "Roll Summon". Roll Summon is simple: What ever number you rolled, you can summon a monster in your hand with the same number as the number you rolled, or as I like to call it, "Roll Points".

Example- I have a monster in my hand that takes 8 Roll Points, and I just rolled a 5 and a 3 on my dice, so that means I can summon this monster from my hand.

Note: You don not accumulate Roll Points in this game. What ever number you roll, if you cannot summon this turn, you just skip your Summon, and move unto "Battle Mode". You must get the exact number of "Points" to summon a monster.

3. Battle Phase: If you have monsters this turn, you must battle at least once with your opponents monsters depending on how much Damage Power that card has, is declared the winner of the battle between the two monsters. If your opponent has no monsters on the field, you can attack him/her directly with your monsters, and your opponent must send from his deck to the graveyard cards equal to the number of Roll Points it takes to Summon the card.

Example- The monster which I just summoned had 8 Roll Points, and my opponent has no monsters on the field, I can attack directly, and my opponent loses 8 cards from the top of his deck.

Note: If a player has gone first in this match, then he cannot attack this turn. He can go into Battle Phase after his opponent's first turn.

4.End Phase: You end your turn and your opponent goes now.

There are different types to monsters as well that players can use to there advantage.

1. Light

2. Dark

3. Fire

4. Water

5. Earth

6. Wind

Depending on what type of field card you have, these cards gain a 500 Damage Power Field Bonus. Any additional card affects can be found on the card itself.

So if any of you have any questions, comments, or concerns just comment below. I would have a sample card but my scanner doesn't want to scan anymore so sorry.

1 comment: